Introduction

Deep Rock Galactic is one of the most beloved co-op shooters ever made — a 1–4 player co-op cave-mining alien-blasting FPS developed by Ghost Ship Games and published by Coffee Stain in 2020. With over 10 million copies sold and a continuously active playerbase fueled by regular seasons, "Riddance" and "Rival Tech" events, and the phenomenon of its fanbase ("Rock and Stone!"), DRG maintains some of the best player retention in the genre.

Its strengths on PC: excellent optimization for a wide hardware range, zero pay-to-win monetization (all gameplay unlocks are earned), and a modding scene that adds cosmetics and overhauls. This guide covers system requirements, the best graphics settings for all PC tiers, and a class breakdown so you hit the ground running.


System Requirements

TierCPUGPURAMStorage
Minimum (1080p/60 Low)Intel Core i5-7500 / AMD Ryzen 5 1600NVIDIA GTX 1060 6 GB / AMD RX 5500 XT8 GB DDR415 GB SSD/HDD
Recommended (1080p/60 High)Intel Core i7-8700 / AMD Ryzen 5 3600NVIDIA RTX 2060 / AMD RX 5700 XT16 GB DDR415 GB SSD
High (1440p/60 Ultra)Intel Core i7-10700K / AMD Ryzen 7 5700XNVIDIA RTX 3070 / AMD RX 6700 XT16 GB DDR415 GB NVMe
Budget (720p/60 Low)Intel Core i3-8100 / AMD Ryzen 3 3100NVIDIA GTX 1050 / AMD RX 5708 GB DDR415 GB

Good news for low-end PCs: Deep Rock Galactic is one of the best-optimized games of its generation. The 3D cave environments are procedurally generated but efficiently culled — a GTX 1060 at medium settings maintains 60+ fps at 1080p in most biomes. CPU scaling is also generous; an older 4-core CPU performs near a modern 6-core in this title.

Storage: Only ~15 GB — tiny for a game of this quality. SSD preferred for faster loading between missions but not required.


Best PC Settings for Deep Rock Galactic

Access from ESC → Options → Graphics.

Resolution & Display

SettingRecommendedLow-End
ResolutionNative1600×900 (downscale from 1080p)
Display ModeFullscreenFullscreen
VSyncOffOff
Frame Rate Limit60 or monitor max60
Resolution Scale100%75–85%

Resolution Scale is DRG's built-in upscaling — reduces internal render resolution. 85% at 1080p is nearly indistinguishable at normal play speed; 75% saves another 15–20% GPU load.

Graphics Settings

SettingFPS ImpactRecommendedLow-End
Shadow Quality★★★★★HighLow–Medium
Texture Quality★★★★ VRAMUltra (8 GB+) / HighMedium
Foliage Density★★★★HighLow
Effects Quality★★★★HighMedium
Ambient Occlusion★★★SSAOOff
Screen Space Reflections★★★OnOff
Post Processing Quality★★HighMedium
Anti-Aliasing★★TAA or DLAATAA
Motion BlurOffOff

Shadow Quality is the #1 lever — DRG's dynamic cave lighting means shadows are constantly recalculated. Dropping from Ultra to High saves 20–35% GPU frame time with minimal visible difference during fast-paced cave runs. Low shadow setting turns off dynamic shadows entirely — a dramatic visual change but a significant FPS gain on minimum-spec hardware.

Foliage Density is the #2 lever in jungle biomes (Fungus Bogs, Dense Biozone) — these biomes have dense mushroom and plant geometry that can halve FPS on weak GPUs. Setting it to Low reduces this geometry significantly.

Advanced Graphics

SettingNotes
Distance Field AOOff on GTX 10-series (significant perf cost); On on RTX cards
Depth of FieldOff — blurs the cave when you look at objectives
Lens FlarePersonal preference; Off for clarity
Contact ShadowsOn (minimal cost, adds depth to character models)

Biome-Specific Performance Notes

Some biomes are harder on hardware than others:

BiomePerf ProfileTip
Crystalline CavernsEasy — sparse geometryGreat for max settings testing
Salt PitsEasy — open, minimal foliage
Radioactive Exclusion ZoneModerate — glowing flora
Dense BiozoneHard — dense foliage layersDrop Foliage to Medium here
Fungus BogsHard — dense mushroom geometryDrop Foliage to Low
Hollow BoughVery Hard — root mesh complexityDrop Effects + Foliage
Azure WealdModerate — bioluminescence effectsDrop Effects if needed

Common PC Errors & Troubleshooting

ErrorCauseFix
Stuttering in Hollow BoughRoot mesh shader complexityVerify game files; lower Effects Quality
FPS drops with 4 playersCPU bottleneck (enemy AI scales with players)Close background apps; enable High Performance power plan
Crash on joining friend's sessionMismatch in DLC/mod versionsDisable all mods; verify game files
Multiplayer connection failedSteam NAT issueEnable Steam P2P relay: Steam → Settings → In-Game → Use Steam Relay
Black cave texturesOutdated GPU driverUpdate GPU driver (priority fix)
Achievements not triggeringPlaying with mods (Mod.io enabled)Disable mods for achievement runs — mods flag sessions
Game not launching (Epic Games)Missing VC++ runtimeReinstall Visual C++ 2019 Redistributable
Audio cutting outWindows audio device switched mid-sessionRestart DRG; set audio device to "default" in Windows

The Four Classes Explained

Deep Rock Galactic's core design — one Driller, one Gunner, one Scout, one Engineer — means class synergy is built into every mission. Solo play is supported (with "Bosco," your AI drone), but 4-player teams are the optimal experience.

Driller

Weapon style: Close range — Flamethrower, Cryo Cannon, Corrosive Sludge Pump Special tool: Drills — creates tunnels anywhere in the cave, instantly Role: Mobility and tunnel creation. Drills allow the team to bypass cave geometry, create shortcuts to objectives, and rescue teammates buried by collapses. Difficulty: ★★★ — straightforward offense, but tunnel placement requires spatial awareness Best for: Players who like finding alternate routes and being the team's emergency extraction path

Gunner

Weapon style: Heavy — Minigun, Autocannon, Hurricane Missile Launcher Special tool: Ziplines — deployable traversal lines connecting two points Role: Sustained DPS and swarm management. Ziplines are essential for crossing deep chasms and speed-looting objectives. Difficulty: ★★ — simplest class for raw shooting; great entry point Best for: Players new to DRG who want to focus on combat fundamentals

Scout

Weapon style: Mobile — Assault Rifle, M1000 Classic, DRAK-25 Special tool: Grappling Hook — instant traversal to any surface Role: Flare deployment (team lighting), resource collection from hard-to-reach veins, and rapid repositioning. Difficulty: ★★★★ — high skill ceiling; grappling hook mastery is its own learning curve Best for: Experienced players who love mobility-based gameplay and lighting the team's way

Engineer

Weapon style: Mid-range — Warthog Shotgun, Deepcore, Shard Diffractor Special tool: Sentry Guns + Platform Gun Role: Area denial (sentries hold chokepoints) and vertical mobility (platforms allow the whole team to reach any surface without a grapple hook). Difficulty: ★★★ — platform placement is a skill; sentry positioning makes or breaks difficult rooms Best for: Tactical players who like setting up defenses and supporting teammates vertically


Game Modes & Mission Types

Mission TypeObjectiveTips
Mining ExpeditionCollect Nitra + Morkite quotaDon't ignore Nitra — it buys resupply pods ($80 each)
Egg HuntFind and destroy 4–6 Dreadnought EggsEggs are in recesses; Driller tunnels speed collection
EliminationKill Dreadnought boss(es)Focus fire; Driller Neurotoxin Grenade is top tier here
Salvage OperationCollect Aquarqs, repair equipment, defend MULEEngineer sentries shine in the defense phase
Industrial SabotageFind and destroy Caretaker (robot boss)Platform Gun critical for exposing Caretaker's weak spots
Point ExtractionMine Aquarqs and deposit them before extractionFast movement > combat focus
On-Site RefiningConnect pipes to extract liquid MorkiteTeam coordination essential; don't grief the pipe builder
Deep Dive3-stage weekly mission, no mid-run quit, shared bankBring your best overclocks and builds

Deep Dives are weekly specially-generated missions that reset every Thursday. They're the highest-difficulty content and the primary endgame loop for veteran players.


Progression Systems

SystemHow It Works
Character XPEach class levels up separately (1–25+). Milestones unlock cosmetics and credits.
OverclocksCore weapon modifiers unlocked via Matrix Core assignments. Dramatically change playstyle.
Weapon Mods3-tier upgrade tree per weapon, bought with Credits and Minerals. Always max these first.
PromotionsAt Level 25, "promote" a class back to Level 1 — earns a Promotion Badge and Perk Points.
Badges/TitlesCosmetic rank indicators earned through promotions. No gameplay effect.

Priorities for new players:

  1. Max weapon mods on your starting weapons (Credits from missions).
  2. Unlock Tier 4 and Tier 5 weapon mods before chasing Overclocks.
  3. Overclocks are random from Matrix Core assignments — don't tunnel on one; take what you get.
  4. Try all 4 classes before specializing. DRG rewards knowing what every class can do for the team.

Rock and Stone: Community Culture

Deep Rock Galactic has one of the most wholesome gaming communities in existence. Some customs:


Frequently Asked Questions

Q: Is Deep Rock Galactic free to play? A: No — it's a paid game (~$30 standard, often on sale for $7–$15 and included in Xbox Game Pass/PC Game Pass). All gameplay content is unlocked through play; no pay-to-win.

Q: Can I play Deep Rock Galactic solo? A: Yes. Solo play gives you "Bosco," an AI drone companion. Bosco can revive you once per mission and assists in combat. Some missions (On-Site Refining) are harder solo, but all are completable.

Q: Does Deep Rock Galactic have crossplay? A: Between PC (Steam) and PC (Microsoft Store/Game Pass) — yes. Between PC and console — no crossplay at this time.

Q: What is Deep Rock Galactic: Survivor? A: Survivor is a separate roguelite spinoff (Vampire Survivors-style auto-shooter) set in the DRG universe. It's a different game with its own purchase, not an update to DRG. DRG veterans will recognize the lore and enemies, but gameplay is completely different.

Q: Which class should I start with? A: Gunner for straightforward shooting, Engineer for tactical/support play. Both have gentle learning curves. Scout is best after you understand the biomes — grappling effectively requires knowing where to go.

Q: How big are the season updates? A: DRG runs 3-month seasons with new mission types, cosmetics, a seasonal event questline, and balance changes. All seasonal gameplay content is free; cosmetics can be earned in-game or purchased. No battle pass with time-limited items.

Q: What are "overclocks" and why does everyone talk about them? A: Overclocks are powerful weapon modifiers that change how a weapon fundamentally works — e.g., turning the Flamethrower into a burn-damage machine, or making the Scout's M1000 into a one-shot sniper rifle. They define builds and are the main endgame item to pursue. Getting a great overclock for your main weapon feels like a major gear upgrade.

Q: Is there a story or lore? A: Light lore delivered through the Space Rig's terminal, mission briefings, and environmental storytelling. KARL is a recurring figure. The Caretaker and Rivals storyline runs across seasons. It's enough to care about; not enough to feel overwhelming.


Last updated: August 2026. Based on Deep Rock Galactic Season 5 build. System requirements from Ghost Ship Games official specs.